Build a solid core strategy first - keep things managable and uncomplicated - so all parties understand.
I would stick to electronic distribution for now as packaging costs for low volume sales can be very expensive.
I don't know how much it costs in the USA but here in the UK Radio & TV advertising costs an absolute fortune.
Once your volume of sales increase then review.
I suppose what most developers want from a publisher is that they are well-known/reputable and sell lots of copies. That will be the hardest part to achieve because to get the reputation you already have to have succeeded to a certain extent.
I'm sure that with your talent for making even the most simple thing sound exotically technical you'll do very well in the world of hype ;)
I wish you the best on your latest endeavour.
I would stick to electronic distribution for now as packaging costs for low volume sales can be very expensive.
I don't know how much it costs in the USA but here in the UK Radio & TV advertising costs an absolute fortune.
Once your volume of sales increase then review.
I suppose what most developers want from a publisher is that they are well-known/reputable and sell lots of copies. That will be the hardest part to achieve because to get the reputation you already have to have succeeded to a certain extent.
I'm sure that with your talent for making even the most simple thing sound exotically technical you'll do very well in the world of hype ;)
I wish you the best on your latest endeavour.