The polycount of the models is very different, also I have different versions of most of this buildings. Currently, the most Houses do have between 200-800 Polygons, but two houses are more detailed (1000-2000 polygons). The Gallows has 1200 polys, the carts 1200-1900, the wells 600 & 1800. The castle has currently ca. 20.000 polygons and I´m still working on to reduce polycount a little bit more.
Thanks for the tip about converting to .dts. I will also think about doing some animated people, if you are really interested. In Lightwave this is basically no problem but currently, I don´t know wich is the best way to export animated characters to blitz3d.
Thanks for the tip about converting to .dts. I will also think about doing some animated people, if you are really interested. In Lightwave this is basically no problem but currently, I don´t know wich is the best way to export animated characters to blitz3d.