How to arrange Anim Textures on bitmap?

Blitz3D Forums/Blitz3D Programming/How to arrange Anim Textures on bitmap?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

I would assume that Blitz internally breaks up tile strips into seperate images and then renders based on frame index rather than keeping the tilestrip as is and rendering based on frame offset.

Therefore your massive tilestrip shouldn't have any problems because it's broken down into 64x64 pieces...

FYI this is all based on an assumption.