I would assume that Blitz internally breaks up tile strips into seperate images and then renders based on frame index rather than keeping the tilestrip as is and rendering based on frame offset.
Therefore your massive tilestrip shouldn't have any problems because it's broken down into 64x64 pieces...
FYI this is all based on an assumption.
Therefore your massive tilestrip shouldn't have any problems because it's broken down into 64x64 pieces...
FYI this is all based on an assumption.