And the general public can have those AAA games. I don't want 'em.
The lead Art Director of EA in canada gave a presentation
to some students and faculty at my school last year.
While the topic was on super modern graphics tech, one
gutsy student asked (paraphrased)
All of the huge advances in technology recently are making better and better-looking games. But the improvements are starting to succumb to the law of diminishing returns. What will happen once the next generation of consoles can't look any better than the current generation of consoles? What will games be like after that?
And to sum it up, the guy replied with: (paraphrased)
I don't think people will ever get tired of increasingly immersive gameplay. This is done with more detailed worlds and better visuals. This is what we will continue to focus on.
(He completely dodged the question!....or didn't hear properly...)
Sure the artists are important, but you have to be careful
not to let them rule, lest you adopt the mantra of EA:
"Sell them the same game year after year, but with fancier graphics. They'll eat it up just the same!"
Based on the kind of programmer I am, I say that
programmers should design games and Artists should
help, but not get in the way. ;)
[edit]
And in response to the initial post, I always want to
be a programmer. (Like it wasn't obvious!)
The lead Art Director of EA in canada gave a presentation
to some students and faculty at my school last year.
While the topic was on super modern graphics tech, one
gutsy student asked (paraphrased)
All of the huge advances in technology recently are making better and better-looking games. But the improvements are starting to succumb to the law of diminishing returns. What will happen once the next generation of consoles can't look any better than the current generation of consoles? What will games be like after that?
And to sum it up, the guy replied with: (paraphrased)
I don't think people will ever get tired of increasingly immersive gameplay. This is done with more detailed worlds and better visuals. This is what we will continue to focus on.
(He completely dodged the question!....or didn't hear properly...)
Sure the artists are important, but you have to be careful
not to let them rule, lest you adopt the mantra of EA:
"Sell them the same game year after year, but with fancier graphics. They'll eat it up just the same!"
Based on the kind of programmer I am, I say that
programmers should design games and Artists should
help, but not get in the way. ;)
[edit]
And in response to the initial post, I always want to
be a programmer. (Like it wasn't obvious!)