Red - the water is animated. It's using optimized cubemapping (6 cameras, one render), plus there's an additional texture layer using an animated texture created with texture wobbler. The water is made of a 128^2 terrain that is animated/modified in realtime, using some individually scaled/overlapping sin/cos patterns/moires.
Although it runs smooth on my weak machine, I agree, shaders may be faster, so you can add more other things to the game. Not sure of that.
It's not a game, it's only a little demo I wrote in a couple of hours. Finally I think it's only up to the way you finetune the animation and the textures/colors etc. I'll release the source, no problem.
How about a little Blitz contest: Who's Mr. Water? who's gonna make the best water in "plain" Bitz3D?!
Probably I'm going to find some nice prize for the winner, I'll publish this in the Blitz Showcase Section.
Although it runs smooth on my weak machine, I agree, shaders may be faster, so you can add more other things to the game. Not sure of that.
It's not a game, it's only a little demo I wrote in a couple of hours. Finally I think it's only up to the way you finetune the animation and the textures/colors etc. I'll release the source, no problem.
How about a little Blitz contest: Who's Mr. Water? who's gonna make the best water in "plain" Bitz3D?!
Probably I'm going to find some nice prize for the winner, I'll publish this in the Blitz Showcase Section.