it's true though, there aren't many if any proven modern shader engines that can be used for commercial games costing less than $10,000.
I was surprised at how expensive the new torque shader engine was. It's ok for indies doing computer games. But even that costs $10,000 per title to port to Xbox360. And commercial games are a lot more.
I've long considered defecting but keep finding myself coming back to blitz for some reason. Don't seem to be the only one either.
I was surprised at how expensive the new torque shader engine was. It's ok for indies doing computer games. But even that costs $10,000 per title to port to Xbox360. And commercial games are a lot more.
I've long considered defecting but keep finding myself coming back to blitz for some reason. Don't seem to be the only one either.