Defecting To DBPro!!!

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that's right... you heard me right... it's that time of the month again :)

the next week will be spent assessing how far DBPro has come... and if it's gameworthy (a term derived from a Seinfeld episode where Elaine was short on spnges, so all her prospects had to pass the spongeworthyness test :) )...

there's really nothing new going on here, unless you are into 2D GUIs... and for the life of me, i can't get over this obsession with plastic, unreal looking, bumpmapped virtual environments (ala DOOM3 and Quake4)...

so... before i really go nuts and spend some real money on AMP2 or Unigine, i'm gonna review all my low cost options (that definitely does not include going back to the DX9 SDK :) ... at least not yet)...

ok... 5 minute break... laugh your arses off now....

ok... break time is over... now that you've gotten that outta your systems, DBPro is DX9 shader capable...

... i think

i mean, if the stuff there is working now, even half working... i've gotta see... everything else i've been counting on won't be ready for another few months...

my ole lady will have thrown me and the computers out the door by then...

so ya see... i'm desperate...

have pity on me...


anyway... first 3 hours with DBPro yielded this...



what else did you expect... i only know how to make subs!!! and my water in Blitz didn't look that convincing...

plus... none of my scenes were plastic and wet looking enough to even come close to the DOOM3 look...

so... one week... that should be long enough...

hey... i heard that... noo lafffing back there!!!

--Mike