...actually, a simpler approach would be to ammend that code to allow the slider to control an accuracy tolerance level, and then just simplify away. I've been looking over the way the code works, and that should be quite an easy modification.
For physics purposes, it would be VERY handy to have this feature avalable for any of the objects in the terrain as well. So a nicely modeled obstacle on the terrain would be fed to the physics engine as a simplified mesh.
For physics purposes, it would be VERY handy to have this feature avalable for any of the objects in the terrain as well. So a nicely modeled obstacle on the terrain would be fed to the physics engine as a simplified mesh.