TerraEd 2.5 update

Blitz3D Forums/Blitz3D Programming/TerraEd 2.5 update

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

...actually, a simpler approach would be to ammend that code to allow the slider to control an accuracy tolerance level, and then just simplify away. I've been looking over the way the code works, and that should be quite an easy modification.

For physics purposes, it would be VERY handy to have this feature avalable for any of the objects in the terrain as well. So a nicely modeled obstacle on the terrain would be fed to the physics engine as a simplified mesh.