I put the camera range to
and it fixed the sphere problem
now the last problem to fix is
it loads up at start fine on my laptop but on my big computer with my Ati 9200 it loads up after I fall off the terrain. Why does this happen?
Also I discovered that my Ati 9200 card seems to show
entity shininess command. when I run My source code with the camerafogmode and camerafogcolor commands
togethger it show my entity shiniess
And one more thing. Is there a way to put boundries to prevent My entity from falling off the terrain?
CameraRange Camera,1,8000
and it fixed the sphere problem
now the last problem to fix is
Entityshininess box,1
it loads up at start fine on my laptop but on my big computer with my Ati 9200 it loads up after I fall off the terrain. Why does this happen?
Also I discovered that my Ati 9200 card seems to show
entity shininess command. when I run My source code with the camerafogmode and camerafogcolor commands
togethger it show my entity shiniess
And one more thing. Is there a way to put boundries to prevent My entity from falling off the terrain?