Unfortunately most of the win32maxgui module source is legacy c++ code directly imported from blitzplus, i've started porting to pure .bmx and will be posting something hopefully by end of the week that implements basic functionality of MaxGui.
I also found an extremely easy way to implement a dotnet2maxgui implementation which I want to post once we recover from the 1.12 release.
I also found an extremely easy way to implement a dotnet2maxgui implementation which I want to post once we recover from the 1.12 release.