Game Timing

BlitzMax Forums/BlitzMax Programming/Game Timing

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

It looks correct to me. You can try to make a simpler demo of your game/engine and test only rotation, perhaps you have some other variable affecting the rotation that you haven't considered?

Can you post some runnable code/demo?

your limits i.e. TurnMax and TurnFriction have to take the Deltatime into account, they can't be constant nomatter the current frame rate.
I can't agree. Max values and Friction Max/Min should be constant over framerates and measured in pixels/second. Ex your engine's topspeed is = 400 (pix/sec). No delta here.