@KuRiX: Are you referring to the CollisionTriangle() function? dTriCallback() only prevents contacts being created on certain triangles, it doesn't provide collision data. I think that's what the dTriArrayCallback() function is for, but as you said, the docs are severely limited in this area.
@Shifty: That isn't possible I'm afraid, to detect the error at compile time would require modifications to the Blitz3D compiler, which I can't do for obvious reasons ;)
You could write a simple code parser which could detect it though.
@Shifty: That isn't possible I'm afraid, to detect the error at compile time would require modifications to the Blitz3D compiler, which I can't do for obvious reasons ;)
You could write a simple code parser which could detect it though.