The only case I seen this so far is when images / pixmaps are created about once a frame with high frame rates, in this case the memory will run up to several 100mb due to the overhead you create by not reusing images / pixmap as it should and would be done by all experienced programmers.
Creating millions of new things and drop old at the same time is something like a "way to kill a GC" and should be avoided if possible.
Creating millions of new things and drop old at the same time is something like a "way to kill a GC" and should be avoided if possible.