Rob, it's single surface using the normal HAL renderer. The normal AnimImage command creates a new surface and texture for each frame, this is both expensive in terms of memory and switching surfaces everytime you draw to screen.
Don999, You need to have version 1.10 of Bmax as a minimum to compile the stuff.. Where does the error come from? which module?
{EDIT} When v1.12 is released I may have to rework some of this as I suspect there have been some big changes
Don999, You need to have version 1.10 of Bmax as a minimum to compile the stuff.. Where does the error come from? which module?
{EDIT} When v1.12 is released I may have to rework some of this as I suspect there have been some big changes