Turning whatever's on the screen into an image

BlitzMax Forums/BlitzMax Beginners Area/Turning whatever's on the screen into an image

What deps and GA say--separating your drawing, animating, positioning and collision code into distinct functions is a good way to do this. Using this technique also makes it easier to do multi-pass game logic between draw commands (that is, you move everything at 1/4 speed but update 4 times between flips, which gives you more accurate collision detection...)