Millisecs() = 0

Blitz3D Forums/Blitz3D Beginners Area/Millisecs() = 0

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

I've never programmed anything where this would matter (I pretty much only ever use Millisecs to seed the random number generator,) but this issue is good to know about in case I ever do write something where this matters.