What Blitz 3D needs is...

Miscellaneous Forums/General Discussion/What Blitz 3D needs is...

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Something like that would be a lot of work. It would probably take one good programmer and two good artists about a month to produce, working full-time.

There's tons of things you can do with Blitz3D, especially when you start peeking/poking data to the mesh structures to add temporary surfaces and switch pointers to vertex arrays. But it's like, why bother?