Something like that would be a lot of work. It would probably take one good programmer and two good artists about a month to produce, working full-time.
There's tons of things you can do with Blitz3D, especially when you start peeking/poking data to the mesh structures to add temporary surfaces and switch pointers to vertex arrays. But it's like, why bother?
There's tons of things you can do with Blitz3D, especially when you start peeking/poking data to the mesh structures to add temporary surfaces and switch pointers to vertex arrays. But it's like, why bother?