What Blitz 3D needs is...

Miscellaneous Forums/General Discussion/What Blitz 3D needs is...

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Too true Smiff, especially on the newsletter front. Although the members of this forum act like a lot of other things too... *gulity look*.

I'm not about to write a new demo for BRL, but I will keep doing my own stuff and if that happens to showcase them - god for them. Odds are anything I do wont make a bit of difference and BRL wouldn't acknowledge if it did.

As I have said quite often of late, B3D is still the best lone home 3D coding language. Coders and teams who are producing and releasing games now are mostly doing it in B3D still.

There's always a next great product on the horizon and has been since the indie programming scene first found this thing called the internet.

Ignore the naysayers, on the whole they aren't the ones producing anything 3D because they dont have the tools.

Sure you can attach any 3D engine onto BMax, if you dont mind being in a community of 1 and having to solve any issues yourself? Good for you, but to those who think it gives them the right to sneer down at my little non-OO using brain, not so smart really are they.

So as for a demo, i'm not fussed really. I dont mind people mocking my choice of tool, I know that it is by far the best tool for the stuff that i'm doing and i'm not budging just because some forum perp thinks i'm wrong.