Millisecs() = 0

Blitz3D Forums/Blitz3D Beginners Area/Millisecs() = 0

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Wow, it's been a while since I've rebooted! I guess that says something good about XP SP2 for once.

I believe integers in Blitz are always signed, so you won't get that last bit. That leaves us with ~25 days.

So does anyone bother to code safely enough to survive a Millisecs() overflow?