GMan and gg.IrrB3D

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Hi Gman

Hi have try but ... the compiler result :
DirectX9 Driver was not compiled into this dll. Try another one. Error: Could not load built-in Font.

I have try many DLL type to do but nothing seem to work with
shininess

Strict 

Framework gg.IrrB3D
_g_ib3d_engine.Graphics3D(640,480,32,0,True,False,EDT_DIRECTX9)
'ib3d_Graphics3D(1024,768,32,False,EDT_DIRECTX8)
'ib3d_Graphics3D(1024,768,32,False,EDT_OPENGL)

Local cam:CAMERA=ib3d_CreateCamera(0,CT_MAYA)
ib3d_PositionEntity(cam,0,0,-20.0)
ib3d_CameraClsColor(0,0,0)
ib3d_ShadowColor(1,20,20,20)
ib3d_CameraRange(Cam,0.1,5000)
ib3d_CameraZoom(cam,10.0)

Local plane:MESH=ib3d_CreatePlane(60, 60,1,1)
ib3d_PositionEntity(plane,30,-10,30)

Local LIGHT1:LIGHT=ib3d_CreateLight()
'ib3d_LightAmbientColor(LIGHT1, 50, 50, 50)
ib3d_LightColor(LIGHT1,255,0,255)
ib3d_LightRange(LIGHT1,15)
ib3d_PositionEntity(LIGHT1,15,15,-15)
'ib3d_LightCastShadows(LIGHT1,True)

Local quake:MESH=ib3d_LoadMesh("../media/knot.x")
ib3d_PositionEntity(quake,0,0,0)
'ib3d_EntityDebugDataVisible(quake,True)
'ib3d_EntityShininess(quake,10)
'ib3d_EntityAmbientColor(quake, 10, 10, 110)
'ib3d_EntityDiffuseColor(quake, 10, 200, 10)
'ib3d_EntityEmissiveColor(quake, 210, 0, 0)
'ib3d_EntitySpecularColor(quake, 210, 0, 230)

Local scale:Float=0.1
ib3d_ScaleEntity(quake,scale,scale,scale)


While Not ib3d_KeyDown(EKEY_ESCAPE)
	If ib3d_KeyDown(EKEY_UP) Then ib3d_MoveEntity(cam,0,0,0.01)
	If ib3d_KeyDown(EKEY_DOWN) Then ib3d_MoveEntity(cam,0,0,-0.01)

'	ib3d_TurnEntity(quake,0.001,0.01,0.1)
	
	ib3d_UpdateWorld()
	ib3d_RenderWorld()
Wend

ib3d_EndGraphics()