Hi Gman
Hi have try but ... the compiler result :
DirectX9 Driver was not compiled into this dll. Try another one. Error: Could not load built-in Font.
I have try many DLL type to do but nothing seem to work with
shininess
Hi have try but ... the compiler result :
DirectX9 Driver was not compiled into this dll. Try another one. Error: Could not load built-in Font.
I have try many DLL type to do but nothing seem to work with
shininess
Strict Framework gg.IrrB3D _g_ib3d_engine.Graphics3D(640,480,32,0,True,False,EDT_DIRECTX9) 'ib3d_Graphics3D(1024,768,32,False,EDT_DIRECTX8) 'ib3d_Graphics3D(1024,768,32,False,EDT_OPENGL) Local cam:CAMERA=ib3d_CreateCamera(0,CT_MAYA) ib3d_PositionEntity(cam,0,0,-20.0) ib3d_CameraClsColor(0,0,0) ib3d_ShadowColor(1,20,20,20) ib3d_CameraRange(Cam,0.1,5000) ib3d_CameraZoom(cam,10.0) Local plane:MESH=ib3d_CreatePlane(60, 60,1,1) ib3d_PositionEntity(plane,30,-10,30) Local LIGHT1:LIGHT=ib3d_CreateLight() 'ib3d_LightAmbientColor(LIGHT1, 50, 50, 50) ib3d_LightColor(LIGHT1,255,0,255) ib3d_LightRange(LIGHT1,15) ib3d_PositionEntity(LIGHT1,15,15,-15) 'ib3d_LightCastShadows(LIGHT1,True) Local quake:MESH=ib3d_LoadMesh("../media/knot.x") ib3d_PositionEntity(quake,0,0,0) 'ib3d_EntityDebugDataVisible(quake,True) 'ib3d_EntityShininess(quake,10) 'ib3d_EntityAmbientColor(quake, 10, 10, 110) 'ib3d_EntityDiffuseColor(quake, 10, 200, 10) 'ib3d_EntityEmissiveColor(quake, 210, 0, 0) 'ib3d_EntitySpecularColor(quake, 210, 0, 230) Local scale:Float=0.1 ib3d_ScaleEntity(quake,scale,scale,scale) While Not ib3d_KeyDown(EKEY_ESCAPE) If ib3d_KeyDown(EKEY_UP) Then ib3d_MoveEntity(cam,0,0,0.01) If ib3d_KeyDown(EKEY_DOWN) Then ib3d_MoveEntity(cam,0,0,-0.01) ' ib3d_TurnEntity(quake,0.001,0.01,0.1) ib3d_UpdateWorld() ib3d_RenderWorld() Wend ib3d_EndGraphics()