@klepto2 - sry bout that. compiled under the wrong version. use this one and you should be good to go:
BMAX v110 compatible 2005_11_10 gg.IrrB3D Mod Pre-Alpha
@french folks - guess i have a few fans over there :) thx for the comments. ill do my best :)
@Progi1984 - while i appreciate the offer... happily married with 2 cute little co-developers :)
@filax - there is a global variable _g_ib3d_engine that gives you access to the methods on the engine. to test the shininess (after looking at the code, stencil buffers are on by default), instead of calling ib3d_Graphics3D(), call:
that should get it to use the DX drivers.
BMAX v110 compatible 2005_11_10 gg.IrrB3D Mod Pre-Alpha
@french folks - guess i have a few fans over there :) thx for the comments. ill do my best :)
@Progi1984 - while i appreciate the offer... happily married with 2 cute little co-developers :)
@filax - there is a global variable _g_ib3d_engine that gives you access to the methods on the engine. to test the shininess (after looking at the code, stencil buffers are on by default), instead of calling ib3d_Graphics3D(), call:
_g_ib3d_engine.Graphics3D(640,480,32,0,True,False,EDT_DIRECTX9)
that should get it to use the DX drivers.