What Blitz 3D needs is...

Miscellaneous Forums/General Discussion/What Blitz 3D needs is...

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A proper ALL SINGING - ALL DANCING - TECHNICAL DEMO - showcasing exactly what it can do. I believe this will surprise a lot of 'nay sayers'.

I am serious! B3D does kick ass when used correctly.

The beauty of B3d is the simplicity of accessing the basics to get up and running with something which looks okay. Almost anyone could do that.

But what would happen if we all pushed it to it's limits (what are it's limits?).

A proper technical demo would need to include shadows al la Swift , realtime lighting al la Barliesque demo, Particles a la particle Candy, Sprites a la which ever take your pick. Levels a la Gile[s] lightmapped (or CShop).

I remember seeing the Filax Egyptian walkthrough for the first time - or Trium or TerraEd - All amazing stuff!

Halo's Singularity Engine was totally brilliant the later un released versions even had inbuilt physics, particles, seamless integration into CShop, set up lights, flare, cube mapped water, 3D sound all inside CShop - Josh certainly knows his stuff.

Rob's water in that short cubemapping demo - brilliant.

The list is endless... What if we were to put all these into one place?

Animated characters, sound effects, music the full works. Those with negative opinions will probably ask - "is it worth it as B3d is so old now?" I say well that's up to us really. How much of your life have you invested into B3d? In my case quite a lot, so I think it is worth it.

Just my opinion.

IPete2.