let's wait and see who's gonna use the doom3 engine. remember quake 2 and unreal was used for many nice games by third parties.
Q4 is brilliant from a technical point of view. But the outdoor scenes are still poor. I can make a skybox too. Even in BLitz I can do much better outdoor scenes, simply check the gallery and you'll agree. THe reason why is Q4 seems to use some kind of CPU intensive Shadows and FX that forces limited enviroments. One day, with gigaflops household-pcs this won't be a limit any longer. But currently that's the way it is, since Carmack has choosen some slow and comlicated algos.
Q4 is brilliant from a technical point of view. But the outdoor scenes are still poor. I can make a skybox too. Even in BLitz I can do much better outdoor scenes, simply check the gallery and you'll agree. THe reason why is Q4 seems to use some kind of CPU intensive Shadows and FX that forces limited enviroments. One day, with gigaflops household-pcs this won't be a limit any longer. But currently that's the way it is, since Carmack has choosen some slow and comlicated algos.