GMan and gg.IrrB3D

BlitzMax Forums/BlitzMax Programming/GMan and gg.IrrB3D

Hi Gman :)

You are right about prefixs, it's not really a problem :)
copy / cut powaa :)

About Graphics3D() you say : you can do it by calling the
Graphics3D method on the ib3d_engine type (see the API doc)

But in the API Doc a see only a parameter "deviceType"
Your are talking about DeviceType ? i have play a little
bit with your wrapper and for this parameter i see only
EDT_OPENGL or EDT_DX8 etc ... I must acknowledge that it
is a little obscure for me :)

Ok for the unit :) But if you want a reference, maybe the
solution is : Make the same simple scene with identical
coordinate beetween blitz3d and blitzmax to be sure that
you have the same unit conversion ?

For the shininess you say : "for now, look at the Graphics3D()"

Are you talking about gg.IrrB3D or Irrlicht ?
because if its gg.IrrB3D i don't see source code ?
and go directly under the irrlicht API "is not my cup
of tea" like say in french :)

If you want GMan when you spread a more functional release
i can help you to write examples with nice graphics ?
because i'm sure that your wrapper is a great piece of code
and i want to promote it :) i have post some news about
gg.IrrB3D on my forum and the french blitzmax user can't
wait now :) !