GMan and gg.IrrB3D

BlitzMax Forums/BlitzMax Programming/GMan and gg.IrrB3D

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@filax - lol :) dont throw me much love yet! when its finished and as compatible as it can be with B3D then maybe ;) as for the shader stuff, since its based on Irrlicht, the shader functionality of Irrlicht will be there (as is all functionality of Irrlicht) but for things like shaders, particles, and gui i am planning on having some B3D-esque functions to make those a bit easier to use. also, another goal of mine is to hopefully try to ease the pain of going to a OOP-based system for folks not familiar with OOP. similar to BMAX, each function is really a method on an object so you can use or slowly switch to OOP at your leisure.

@everyone - ive had nearly 50 downloads. any comments yet? good progress, sucks?