Pushover? the ant thing from the Amiga days? that was a classic! :)
If I can add more functionality to the wrapper, I'm all for it. I'll have to give it some thought and do some tests to see how bad the speed hit would be. I think I can still keep the default option at the same speed though, so that it doesn't affect any other users who don't use it. What would you need ideally for each property? mean/min/max or just min/max? Obviously the two would be faster than all three.
Thinking from another POV, if you had access to these functions, how would you setup each individual object? You would still need to evaluate each object to say whether it uses mean/min/max properties. Wouldn't it be very similar to making 'fake' adjustments to their default surface properties to get the correct response? If you can do it that way, there would be no further speed hit.
Would you be able to create a very simple demo, showing something like the slippery plank situation you mentioned above? With a few notes describing what you would expect it to do, like the height you expect the bounce to be when the rubber block falls of the plank and hits the floor. That would be a great help :)
If I can add more functionality to the wrapper, I'm all for it. I'll have to give it some thought and do some tests to see how bad the speed hit would be. I think I can still keep the default option at the same speed though, so that it doesn't affect any other users who don't use it. What would you need ideally for each property? mean/min/max or just min/max? Obviously the two would be faster than all three.
Thinking from another POV, if you had access to these functions, how would you setup each individual object? You would still need to evaluate each object to say whether it uses mean/min/max properties. Wouldn't it be very similar to making 'fake' adjustments to their default surface properties to get the correct response? If you can do it that way, there would be no further speed hit.
Would you be able to create a very simple demo, showing something like the slippery plank situation you mentioned above? With a few notes describing what you would expect it to do, like the height you expect the bounce to be when the rubber block falls of the plank and hits the floor. That would be a great help :)