thanks everyone,i will start with the tutorials first and learn to make some pong games before i go to advanced stuff and i think then i will start to ask for help.:)
i also think about buying some more tools like giles and another modeler with a working direct x export,but im not sure,maybe i can use lightwave with and a converter or save my work as 3ds,not sure.wich format do you recommend,3ds,x or b3d?
here comes my first question=
i used to model everything in quads(4 sided polys)but for games the models are made of three sided polys,why?
i have alot to change,i also never liked modeling with booleans but i think for games i can do this and also modeling everything in tris,hehe.
thanks
i also think about buying some more tools like giles and another modeler with a working direct x export,but im not sure,maybe i can use lightwave with and a converter or save my work as 3ds,not sure.wich format do you recommend,3ds,x or b3d?
here comes my first question=
i used to model everything in quads(4 sided polys)but for games the models are made of three sided polys,why?
i have alot to change,i also never liked modeling with booleans but i think for games i can do this and also modeling everything in tris,hehe.
thanks