If you antialias the edge in an art pacakge you ahve a choice, aniti alias to a uniform background (which might not be the same colour as your game) or anti-alias to your title-screen say, BUT what if you want to move the image around, you can't precalc every frame in an art package you need to do it on the fly. A technique I used in Blitz Plus was to create a "mask" image that was pure white in the middle and faded to black just on the edges, then when rendering I made a custom alpha blend routine that drew the white bits totally solid and the grey bits were blended with the background, this worked great, but I was wondering if there was a quick way to do this in max, probably not I guess :-(
How to anti-alias text onto background?
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