Model facing wrong wait with PointEntity

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w00h00 my first Blitz3D-related post! The journey of a thousand miles...

My problem:
- Load in model
- RotateEntity during initialisation of program so it faces the 'right' direction
- Use PointEntity in main loop to aim model at another entity (in this case, a targeting reticule), but before 'pointing' it seems to have returned to its 'default' direction as loaded in

I'm as susceptible to a good "RTFM" as the next coder, so if you just wanna toss a command name at me that'll be fine... but how to 'set' the direction of the model so I can use it later at that setting?


[edit] OMG - I'm now one of Those People that misspell the topic title! THE SHAME!! 'wait' = 'way' [/edit]