Hunted is still in development albeit slower due to the arrival of my daughter, I am currently working on porting it to BlitzMax tho as this will allow me MUCH greater flexability over everything. I have a complete 2d scaling system already done so there will only be the need for one set of graphics for the entire game engine but it will look more detailed at higher resolutions than at lower ones (yes 320x240 looks good too for those who want the doom effect ;) ).