Here is a test that I did when I first started out with BlitzMax.
Graphics 640, 480, 0
SetBlend ALPHABLEND
player1_y# = 240
player1_speed# = 0.0
player2_y = 240
ball_x# = 320
ball_y# = 240
startingAngle = Rand( 45, 135 )
ball_xSpeed# = Sin( startingAngle )*3
ball_ySpeed# = Cos( startingAngle )*3
While Not KeyHit( KEY_ESCAPE )
If KeyDown( KEY_UP ) Then player1_speed# :- 0.8
If KeyDown( KEY_DOWN ) Then player1_speed# :+ 0.8
player1_speed# :* 0.9
player1_y# :+ player1_speed#
player2_y = ball_y#
If player1_y < 50 Then player1_y = 50
If player1_y > 430 Then player1_y = 430
If player2_y < 50 Then player2_y = 50
If player2_y > 430 Then player2_y = 430
If ball_x# <= 18 Then
If ball_y# < player1_y+50 And ball_y# > player1_y-50 Then
ball_xSpeed# = -ball_xSpeed#
ball_ySpeed# :+ player1_speed#/4
End If
ElseIf ball_x >= 622 Then
If ball_y# < player2_y+50 And ball_y# > player2_y-50 Then
ball_xSpeed# = -ball_xSpeed#
End If
End If
If ball_y# <= 8 Or ball_y >= 472 Then
ball_ySpeed# = -ball_ySpeed#
End If
ball_x# :+ ball_xSpeed#
ball_y# :+ ball_ySpeed#
Cls
DrawRect 0, player1_y-50, 10, 100
DrawRect 630, player2_y-50, 10, 100
DrawOval ball_x#-8, ball_y#-8, 16, 16
DrawLine 320, 0, 320, 480
Flip
Wend
End
Graphics 640, 480, 0
SetBlend ALPHABLEND
player1_y# = 240
player1_speed# = 0.0
player2_y = 240
ball_x# = 320
ball_y# = 240
startingAngle = Rand( 45, 135 )
ball_xSpeed# = Sin( startingAngle )*3
ball_ySpeed# = Cos( startingAngle )*3
While Not KeyHit( KEY_ESCAPE )
If KeyDown( KEY_UP ) Then player1_speed# :- 0.8
If KeyDown( KEY_DOWN ) Then player1_speed# :+ 0.8
player1_speed# :* 0.9
player1_y# :+ player1_speed#
player2_y = ball_y#
If player1_y < 50 Then player1_y = 50
If player1_y > 430 Then player1_y = 430
If player2_y < 50 Then player2_y = 50
If player2_y > 430 Then player2_y = 430
If ball_x# <= 18 Then
If ball_y# < player1_y+50 And ball_y# > player1_y-50 Then
ball_xSpeed# = -ball_xSpeed#
ball_ySpeed# :+ player1_speed#/4
End If
ElseIf ball_x >= 622 Then
If ball_y# < player2_y+50 And ball_y# > player2_y-50 Then
ball_xSpeed# = -ball_xSpeed#
End If
End If
If ball_y# <= 8 Or ball_y >= 472 Then
ball_ySpeed# = -ball_ySpeed#
End If
ball_x# :+ ball_xSpeed#
ball_y# :+ ball_ySpeed#
Cls
DrawRect 0, player1_y-50, 10, 100
DrawRect 630, player2_y-50, 10, 100
DrawOval ball_x#-8, ball_y#-8, 16, 16
DrawLine 320, 0, 320, 480
Flip
Wend
End