You could create a TriMesh for each frame of the anim mesh and tile them as needed. I don't think the tri's outside of the FOV would be rendered.
Work on the V1.08 update is coming along nicely, I need to finish off the testing and it should be ready for release very soon ;)
Work on the V1.08 update is coming along nicely, I need to finish off the testing and it should be ready for release very soon ;)