Hi Jack,
All the terrain programs in the toolbox are fairly unique in their own way:
TED ALE FLE and PANORAMA definitely do meshes, vertex alpha blended textures. TED and AlE can rener this to supertextures for X format (not sure about panorama, check their site). Or as a vertex alpha B3D. ALE can place objects like a dropper and lightmap them, but is limited in terrain size.
TED and Panorama can make multiple tiled terrains, in effect bigger than 64x64.
FLE is a free one, and i think it can handle X & B3D for a terrain block with blended textures.
As i said, theyre all good at what they do in their own way, i guess you just need to try them out. I cant speak for the other ones, mabe someone else can?
All the terrain programs in the toolbox are fairly unique in their own way:
TED ALE FLE and PANORAMA definitely do meshes, vertex alpha blended textures. TED and AlE can rener this to supertextures for X format (not sure about panorama, check their site). Or as a vertex alpha B3D. ALE can place objects like a dropper and lightmap them, but is limited in terrain size.
TED and Panorama can make multiple tiled terrains, in effect bigger than 64x64.
FLE is a free one, and i think it can handle X & B3D for a terrain block with blended textures.
As i said, theyre all good at what they do in their own way, i guess you just need to try them out. I cant speak for the other ones, mabe someone else can?