Please help me out here, I'm still stuck on this. When the player reaches the center on the screen (the point where map scrolling begins), how can I have the bullet move backward as you move forward, and still keep the player centered?
Graphics 640, 480, 16, 2 SetBuffer BackBuffer() A = 290: R = 0 PX = 20: PY = 260 While Not KeyDown(1) Origin X, Y Rect R * Cos(A), R * Sin(A), 4, 4 R = R + 3 Origin PX, PY Rect 0, 0, 4, 4 If KeyDown(205) Then If PX < 320 Then PX = PX + 1 Else PX = 320 EndIf If KeyDown(203) Then PX = PX - 1 If KeyHit(57) Then A = 290: R = 0: X = PX + OX: Y = PY Flip:Cls Wend:EndUse left/right to move and space to shoot.