JV-ODE Physics Thread 4

Blitz3D Forums/Blitz3D Userlibs/JV-ODE Physics Thread 4

What a crazy way to deal with collisions!! Why seperate them into big<>small and small<>big? That seems a very arbitary and pointless distinction. Why didn't they just group all collisions geom1<>geom 2 and be done with it?

Still, now we know we can work with it. Thanks for you time working this out. I'm okay with your 1 and 2 naming system as they're each 1 of 2 steps that need to be made.