OpenGL Trying to save its a$$

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I think cross-platform development is going to become more important, meaning OpenGL will be the only 3D API available for such projects.

OSX for Intel is not so far away and I really believe it stands a chance of winning a lot of market share away from Microsoft. If that happens, it wil create a lot of demand for OSX games and apps. A developer's obvious choice for a 3D API will be OpenGL because they are always looking to server the widest possible audience.