No and yes,
Flip mesh on its own does a similar thing as the scale where bits disappear, but if I then also scaleEntity (model, -1,1,1) it works.
Any idea why some of the textures (like the light coloured ones) are now darker?
Flip mesh on its own does a similar thing as the scale where bits disappear, but if I then also scaleEntity (model, -1,1,1) it works.
Any idea why some of the textures (like the light coloured ones) are now darker?