MemAlloced()...what about video Memory?

BlitzMax Forums/BlitzMax Programming/MemAlloced()...what about video Memory?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

So, I have some textures which are 256x128. Do you think
that I'm wasting half of my video memory on those? Is a
square image always better?