N-Ball platform game in progress

Miscellaneous Forums/Blitz Showcase/N-Ball platform game in progress

Maybe there aren't too many vehicles, maybe it's just that that they're too close together in the levels. I've since replayed the levels and have figured out the trick of the skateboard.

A simple way to prevent players from skipping parts of levels would be to close off parts with red killing walls. Having such a wall above the skateboard ramp would have prevented me from getting rid of the skateboard altogether and taking a leap of faith on to the next section.

Its very hard if you dont know the level by heart.


Just slow down. ;) As long as you remain in control of the ball, you can see far enough ahead to know where to go next. There are a few exceptions to this where trial and error is required, namely where vehicles are involved and you need to know when to jump off.

Nah, I prefer "lose as least lives as possible", I dont want people to rush!


A timer need not force people to rush. Simply surviving to reach the goal is reward in itself the first few times you play a level, but being able to compete against your own best times is a fun way to encourage replayability as your players challenge themselves to learn new tricks on the same old levels.

Being able to see a replay of your best time for a level would be pretty cool too!

Sorry, I'm trying to turn this into Elastomania. I'll be quiet now. :)