Need help with camera/Clipping Cam range

Blitz3D Forums/Blitz3D Programming/Need help with camera/Clipping Cam range

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Hi all

Is there a code that I can use for loading my terrain and don't apply the cam clipping range on this one?

How can I use the
CameraRange cam,0.1,1500
for clipping my objet from the visual object like trees or building BUT NOT my terrain.


This code is working great for removing the clipping range of the camera on my skybox but doesn't work with my terrain
mesh_skybox = MakeSkyBox"data\textures\SkyBox\Sunset\sky") 
EntityOrder mesh_skybox, 7


This is the way I'm loading my terrain:
For b=1 To MapSize
	For a=1 To MapSize

		map(a,b) 	= LoadAnimMesh(dir+MapToLoad+"("+a+","+b+").b3d")

		PositionEntity map(a,b),((a-1)*blocksize)-(blocksize/2),0,((b-1)*blocksize)-(blocksize/2)

		For c=1 To CountChildren(map(a,b))
			chi=GetChild(map(a,b),c)
			UpdateNormals chi	
		Next

		chi=GetChild(map(a,b),1)
		EntityType chi,EntityType_Ground

		If CountChildren(map(a,b)) >= 2 ;MONTAGNE TOUJOURS EN 2e POSITION
			chi=GetChild(map(a,b),2)
			;EntityType chi,EntityType_Montagne
			EntityType chi,EntityType_Ground
		EndIf

		If CountChildren(map(a,b)) >= 3
			chi=GetChild(map(a,b),3)
			EntityType chi,EntityType_Ground
		EndIf

		If CountChildren(map(a,b)) >= 4
			chi=GetChild(map(a,b),4)
			EntityType chi,EntityType_Ground
		EndIf

		If CountChildren(map(a,b)) >= 5
			chi=GetChild(map(a,b),5)
			EntityType chi,EntityType_Ground
		EndIf
		
		If CountChildren(map(a,b)) >= 6
			chi=GetChild(map(a,b),6)
			EntityType chi,EntityType_Ground
		EndIf


	Next
Next



Any Help is welcome!