Definate potential here. I'm right into ragdoll physics myself right now as you may have seen so I'm very interested in what others are doing with it.
Some constructive citicism ...
I found the controls awkward .. I guess they'll get better with practice but I think you need to refine them a bit.
It may be a good idea to have checkpoints that you return to after loosing a life to save you having to start at the beginning again ... I can't even get past the 1st level ... then again maybe I'm just pish!!!
Although I like a minimalistic look it ... it would look much better with graphics rather than loads of circles ...
An idea ... instead of a ball ... why not have a ragdoll with rotational momentum ... it would work well if controlled similarly to Wizball on the old C64 ;)
Stevie
Some constructive citicism ...
I found the controls awkward .. I guess they'll get better with practice but I think you need to refine them a bit.
It may be a good idea to have checkpoints that you return to after loosing a life to save you having to start at the beginning again ... I can't even get past the 1st level ... then again maybe I'm just pish!!!
Although I like a minimalistic look it ... it would look much better with graphics rather than loads of circles ...
An idea ... instead of a ball ... why not have a ragdoll with rotational momentum ... it would work well if controlled similarly to Wizball on the old C64 ;)
Stevie