2D Collision, Physics, Rigid body dynamics

BlitzMax Forums/BlitzMax Programming/2D Collision, Physics, Rigid body dynamics

Altitudems! Sorry that I didn't saw this thread before.
This is exactly what I are trying to do. Those demos where might impressive! If we can copy this to Bmax we are almost done already.

I do not agree that a 3D library should be used in 2D. The other way around. Let's build a solid 2D Physics library and then we can in the future expand it to 3D. Adding a dimention shouldn't be that hard, seems like most of the work would be in making a 3DVector that inherits our 2DVector. 2D is simpler than 3D and should be the logical place to start.

If you want you can always jump to my thread.