JV-ODE Physics Thread 4

Blitz3D Forums/Blitz3D Userlibs/JV-ODE Physics Thread 4

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@Dark Half: JV-ODE has extra unique functions for getting detailed collision information, so as Shifty mentioned it's definitely possible ;)

@Shifty: KuRiX's idea sounds good to me (attaching the geom to world (zero)). Does it work when you do this?

Thanks very much for the help KuRiX ;)

JV-ODE Update
I'm currently building and testing V1.08 of the wrapper, so you should all have a new version to play with very soon :)