I've looked at what some people have said, and they say that DrawPixmap is slow as it uses CPU to draw to the video backbuffer directly and has no opengl acceleration.
Am I right in thinking that I could load a whole load on TImages using LoadImage and these would be loaded into RAM and then they only enter the video ram when you call DrawImage?
If this is the case, then how can I modify a TImage before I call DrawImage? I need my background to be dynamically updated - like the skidmarks of a car.
Am I right in thinking that I could load a whole load on TImages using LoadImage and these would be loaded into RAM and then they only enter the video ram when you call DrawImage?
If this is the case, then how can I modify a TImage before I call DrawImage? I need my background to be dynamically updated - like the skidmarks of a car.