Hi,
Thanks for replies!
As denzilquixode mentions, I want a destuctible landscape.
The entire game map is one bitmap which I need to modify in ram before it is displayed.
What's the best method to accomplish this?
I guess to be able to draw to my bitmap it will need to be a PixMap? But how do you blit the pixmap to the back buffer? Is this fast?
I've heard that LoadImage loads into ram and then DrawImage creates an opengl quad - don't think this is what I want.
I'm new to blitzmax - last time I used blitz it was on the Amiga and my scroller used 16*16 blocks ;P
All I want to do is know how do do things the old way, but with larger mapblocks (300x300).
Thanks for replies!
As denzilquixode mentions, I want a destuctible landscape.
The entire game map is one bitmap which I need to modify in ram before it is displayed.
What's the best method to accomplish this?
I guess to be able to draw to my bitmap it will need to be a PixMap? But how do you blit the pixmap to the back buffer? Is this fast?
I've heard that LoadImage loads into ram and then DrawImage creates an opengl quad - don't think this is what I want.
I'm new to blitzmax - last time I used blitz it was on the Amiga and my scroller used 16*16 blocks ;P
All I want to do is know how do do things the old way, but with larger mapblocks (300x300).