Blitting

BlitzMax Forums/BlitzMax Programming/Blitting

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Hi,

Thanks for replies!
As denzilquixode mentions, I want a destuctible landscape.

The entire game map is one bitmap which I need to modify in ram before it is displayed.

What's the best method to accomplish this?

I guess to be able to draw to my bitmap it will need to be a PixMap? But how do you blit the pixmap to the back buffer? Is this fast?

I've heard that LoadImage loads into ram and then DrawImage creates an opengl quad - don't think this is what I want.

I'm new to blitzmax - last time I used blitz it was on the Amiga and my scroller used 16*16 blocks ;P

All I want to do is know how do do things the old way, but with larger mapblocks (300x300).