JV-ODE Physics Thread 4

Blitz3D Forums/Blitz3D Userlibs/JV-ODE Physics Thread 4

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Yes that's possible. Use the dGeomCountCollisions to get how many collisions there are, and then for-next loop through each collision with dGeomCollisionGeom() to find which geometry it hit. Then loop through your geometries to find which object has that Geom value to find eactly what game object it was.