JV-ODE Physics Thread 3

Blitz3D Forums/Blitz3D Userlibs/JV-ODE Physics Thread 3

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Well, to raise the suspension you have to consider two things:

-> The real suspension position must be set BEFORE the joint attachment.

-> You can fake the geom position relative to the body position using dgeomtransform. Look the ode manual to understand the geomtransform, but basically is a geom that encapsulates other geom, so you move the geom to a position of 0,1,0 and using a geomtransform the geom is at 0,0,0 but moved internally at 0,1,0.

Good Luck!