See that's Perfect...!
That little example formulas was a greater help than you can imaging. Hard headed peeps like me need simple "english" ;).
BTW Got the X,Y,Z Sizing "bounding area" issue covered, but what do I need to change to raise or lower the actual Geom, or Body.? Hense the Car's up on a higher suspension than a normal car I need to raise the (body/Geom) up.
I see dMassTranslate, and I assume it placed the actual mass of the oject and it's center of gravity at a given point , still hunting and pecking thru the ODE doc's online.
There's dGeomSetBody, but that get's assigned the Body's values, (i.e. a parenting style link?)
Then there's
Well still hunting ;)
That little example formulas was a greater help than you can imaging. Hard headed peeps like me need simple "english" ;).
BTW Got the X,Y,Z Sizing "bounding area" issue covered, but what do I need to change to raise or lower the actual Geom, or Body.? Hense the Car's up on a higher suspension than a normal car I need to raise the (body/Geom) up.
I see dMassTranslate, and I assume it placed the actual mass of the oject and it's center of gravity at a given point , still hunting and pecking thru the ODE doc's online.
There's dGeomSetBody, but that get's assigned the Body's values, (i.e. a parenting style link?)
Then there's
dGeomSetPosition (dGeomID, dReal x, dReal y, dReal z)For setting the martix's?
Well still hunting ;)