Help manipulating player meshes

Blitz3D Forums/Blitz3D Programming/Help manipulating player meshes

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Hi,

I like to think I have achieved a lot in Blitz3D thanks to the users of this forum and, of course, the Blitz3D command reference. However, there is one thing I *really* cannot get my head around and this is adjusting the player's (or for that matter a NPC's) mesh to show the new equipment they are wearing.

Could someone please post a short tutorial (with media, perhaps... *please!*) showing how to:

* load a basic character model
* animate it
[So far, simple. Here's the main bit...]
* let the user toggle between:
1) 'with armour' / 'without armour'
2) 'red hat' / 'blue hat'

Or something to this effect.
i.e.
1 = replace part of the mesh
2 = just re-texture part of the mesh

Thanks