Advice on Triple Buffering

Miscellaneous Forums/General Discussion/Advice on Triple Buffering

If you plan on selling it, then you need to ensure it runs on as much hardware as possible to maximize your potential market (means lower spec is better). So either implement a dirty rect way of dealing with the screen, or convert it back to hardware. Re-thinking those effects where needed.

Does also kind of matter as to what type of game this is as well. For example, if its a game for all audiences, then def go the low spec way. If its a game for hard-core gamers, you could get away with upping the specs a little.